Ksp interstellar endurance ranger dock11/20/2023 KSP is also about jettisoning empty tanks too.you won't be able to do so in a ring scenario and still retain ship balance nor ring integrity, you'd also be carrying tons of useless weight. Increase the size of the ring, and you have to make that shaft even longer, furthering the bias of weight and reducing stability. Just the central docking port shaft connected to the outer ring it itself an imbalance of weight. Plus if the ring is modular, you will end up with balance issues. If you want to increase the range, just plop it on top of a first stage rocket with no fuss. You will most likely have to add 3rd party parts anyways.Īll things considered, making the ring one part is more logistically sound, not just easier. Double the size of the ring and you will need more for the weight. As you add more fuel and weight, you will probably need more engines.negating the extra fuel, giving you virtually the same range for a larger ship, making modularity not very useful. That's a whole lot of extra work for a very small eventuality that offers virtually no benefit.Īlso, the amount of engines would have to be proportional to the amount of fuel you will need. And it would take a buttload of different connector angles to accommodate the various configurations of modules. How many people do you think are going to build 40 module rings? Not many. KSP is about modular parts, but those parts don't need to do everything, nor need to be completely modular to such extremes. Like a ferrari with bondo on a quarter panel. Strutting the ring would kill the aesthetic of it. Not 24 different parts, but 24 parts nonetheless. You will eventually reach a point in the ring where there is no solid connection between a segment.ġ2 modules.12 connectors = 24 parts just to make the default ring. The angle required is calculated with elementary geometry.Įxcept.nodes don't connect on both ends. The angle just has to correspond to the number of sides of the n-sider(the ring). You can let people choose the number of modules by giving us differently angled connector parts. In the official iOS game you start off with an Endurance with only 6 modules in total. There is a way to make the thing more customizable. If it means what I think it means I'll either have to redo all the colliders or some parts will be gliding through others.I suggest it stays separate modules, separate connectors. The things about Colliders worry me - lots of the parts rely on non-convex collision meshes for part-part collisions due to the complexity of the parts. Likely the Unity 5 update will break some stuff too. Adapters for 3.75m and 5.0m ranger launches Endurance engine texture work - it's pretty much plain white at the moment, should be darker and have ridges and details IVAs for all parts (deplorable lab is near done) Heat balancing for whatever 1.0.3 throws at us Bug fixes (including ranger engine issue) Probably the next update will come out after 1.0.3.įeature list for next update (which I'll be calling 1.0 - no more content added after this with the exception of bug fixes and compatibility): Yes, sorry, that bug will be fixed next version! Not much time on my hands with exams at the moment but I've been working through fixing minor bugs.
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